Wednesday, December 3, 2008

Sickness

I was somewhat inspired after catching two colds/flus this quarter. After thinking about the hide and seek game and toying with it some more I realized that actually playing it is somewhat boring. I've modified the hide and seek game to behave more like a sickness.

We come into contact with people everyday not knowing what kinds of sickness they may carry. How would people behave if they knew the health status of people around them? Today people with HIV or AIDS constantly wonder about how people would react if others knew about the disease. Sometimes people try to keep away from other persons who are presenting symptoms of a cold.



The hidden object in the field is silent. However when a person comes into contact they "catch" it. As the person moves around the field and comes into contact with other people there is a chance that the other person will also "catch" the object. However if the other person "catches" the object then the original person will "recover". Also there is a chance that the object may leave the original host without any notice. Other players will be alerted if they come close to "infected" person via vibration.

In this demo the "sickness" behavior is portrayed as a game of tag where nobody knows who is it until it may be too late!

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